Post Mortem

Posted by
August 26th, 2014 1:56 am

I didn’t have enough game play to justify uploading what I’ve done. This was a more challenging Ludum Dare for me. I’ve been working on an engine using SDL and OpenGL w/ c++ over the summer and I thought I’d use Ludum Dare 30 as motivation to iron out problems encountered while working with the engine.

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This definitely turned into a fairly decent tech demo, I’ll continue to work on it some more to see what else I can do. It also lead me to creating some new pieces to the engine that should have been there earlier. It was a lot fun!


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