Molyneux God — Post Mortem

Posted by (twitter: @NoLevelCap)
August 26th, 2014 3:26 am

This weekend possibly was not the best week to do a ludum dare; Friday I finished work with a horrible head cold and an injured wrist after trying to climb a tree during my lunch break. Although, as soon as I came home I grabbed some coffee and my sister’s wrist support (which she conveniently forgot to take to reading) and awaited the theme announcement.The themes were good this year although I needed to top my ideas from getting too complex. KISS (KEEP IT SIMPLE, STUPID), one of the main principles to take into making a game in 48 hours.

Ignoring that principle, I chose to make a god game with two worlds which are affected by a powers effect in the same position. The one thing a god game needed is a strong simulation:

Molyneux Gif

An early simulation of my game

WHAT WENT WRONG!

Although a couple of things went wrong, my quick prototyping system worked extremely well and had next to no bugs! However in the 15 second simulation you will quickly see that the ice spirals out of control at the bottom but also disappears within the first couple of years in the top. This problem was not fixed for the compo version, this was due to the fact that 1/48th of the competition was spent trying to fine tune the numbers to no avail.

Another major problem was that I did not use KISS to its truest meaning, TWENTY different powers were not going to get done in 48 hours. Provided I get a power done every 20 minutes, ignoring the first one which took an hour to test, that would take… *let me get the calculator out* … 7 hours and … *more calculating* … 20 minutes, 7 HOURS AND 20 MINUTES that leaves … *start, all programs, accessories, calculator* … 40 hours and 40 mins left!

TL;DR I didn’t have enough time to put the powers in.

WHAT WENT WRIGHT!

The Simulation.

 

 

(Try taking the Goldilocks level down below 0)

WHAT TO REMEMBER!

Next time I might move away from the simulation genre and work on a more action focused game! However the most important this to take away from this is KISS.

PLAY  GAME POST


FOOTNOTE – I AM GOING TO BE MAKING A POST COMPO VERSION!


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