LD30 – Hello Worlds – Postmortem

Posted by
August 26th, 2014 6:37 am

Hello World!

We had the holiday on this weekend – an Independence Day of Ukraine (hence blue and yellow colors were used the most). Nevertheless we both decided to “waste” our possible free time with family and to take part in Ludum Dare 30 contest instead.

The game mechanics is to cover all sharp edges on the terrain to make it smooth. Three block types are available: a ramp up, a cube and a ramp down.

menu-nobuttons

 

Gameplay2

 

Track created for the game:

So our Ludum Holiday weekend looked like this:

Day 1 – Concept and prototyping
Day 2 – Coding and art,
Day 3 – Coding, art, sound, debugging and polishing

WHAT WENT RIGHT:

  1. We’re quite happy with game concept
  2. Time management

WHAT WENT WRONG:

  1. We chose bad controls which led to people being frustrated while playing.
  2. Levels are too difficult straight away. Seems like hardly anybody can go past the second level.

TAKE AWAYS:

  1. Always playtest your game on somebody who is not taking part in development! Without that it’s very hard to adequately set difficulty.
  2. The easier controls are the better.
  3. No hardcore needed, though it is very hard to reach the balance between too hard and interesting.
  4. It was fun, and it values the most.

Happy world connecting!

http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=33150

 


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