The Salt Pleeease is a puzzle game about exchanging condiments.
Technically it’s connected sliders on a grid, that meet each other at some intersections.
You move all the sliders simultaneously with the mouse. Basically, the mouse’s position is the slider’s ratio.
Moving from left to right updates horizontal sliders, up and down movements are for vertical sliders.
Sliders have different ranges, and various interdependances between them.
You grab the condiment by holding the mouse’s clic, to make it travel through the area.
For the interpretation of the theme, there is obviously connections, but “worlds” may seemed light.
Unless we see people as individual worlds. May be I should make characters more unique and different, for emphasizing the theme.
I haven’t spent the 72 hours at working. (I’m currently on vacation and there is sun outside)
I’ve worked a lot at making procedural levels that would be both solvable and interesting. (Not really satisfied with actual generation but it’s okay for now)
The main rush was the last day, working hard at packing the game with graphics, hand-made and procedural levels, menus and debugging.
A little victory screen was important to reward the player. (Will pimp it up, for more satisfaction)
I have to finish the polishing, with more drawings, animations and levels. And balance speed and challenge.
Some ideas have come in mind, like blocking a slider when antoher slider grabs him, but that’s for a later version.
But for now, I’m going to play and rate some of yours great and awesome games !
<3 Ludum Dare