World Tree – postmortem

August 25th, 2014 12:21 pm

Didn’t make it this time.
As I keep reminding everyone, I’m no coder. So even simple pathfinding leaves me scratching my head. This time it beat me completely. Maybe next time!

My game was going to be about greek goblins (kalikanjari, a common eastern european monster/malevolent spirit). They are supposed to live in the underworld and work all December to bring down the world tree. But invariably, their trickster nature gets the better of them, and they come to the surface for one night, which of course makes the World Tree heal itself, and their work is never done.

I’d like to see them succeed. Naturally influenced by the great Dungeon Keeper and some Amiga nostalgia, some time and resource management are needed, and a little fighting to keep things interesting. I worked hard for 2.5 days and disappointingly only have a design doc and a piece of music to show for it. I want to finish it, but I can’t make any promises. Pathfinding for the goblins in a maze of sidescrolling tunnels has left me stumped for now.

Not much more I can say. I will enjoy playing everyone’s games as always, even though I won’t be able to vote this time.

I love LD, thank you all for taking part.
Christina

mockup2

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2 Responses to “World Tree – postmortem”

  1. Your artwork is stunning as usual! I hope you can finish the game!

  2. Ludipe says:

    Wow, that’s some great art. I’m the opposite of you, I’m a designer and a coder, but I struggle to do simple art. When I have time to jam I always work with artists, if you ever want to jam just contact me over twitter (Ludipe) 😀

    P.D.: I also use Construct for most projects

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