Post Mortem: Two Must Become One

Posted by
August 25th, 2014 7:05 am

Play the game here – comments and ratings appreciated!


This was a firstie in many ways. It was my first ludum dare, my first game jam, my first finished game, and the first game I ever created without the intention to recreate/immitate an existing game mechanic. About a year ago, I would never have expected to even participate in a game jam like Ludum Dare anytime soon, and here I am with a (more or less) finished entry.

TMBO_title TMBO_title2
The original idea was to create two worlds, nature and human civilization, coexisting in a subtle balance that could be disturbed by gathering too much natural resources (trees/plants/animals) and other things. I planned to do this visually as well but that turned out to be pretty time consuming, and knowing the mechanics I wanted to implement, I decided to finish these instead. I also wanted to add disasters but I couldn’t add them for the lack of time. The game’s design was inspired by dwarf fortress.

I worked so quickly as I’ve never did before. I cut out a lot of features for the sake of getting some gameplay finished. The menu and credits were extremely rushed and created during theĀ  last hour or two. It turned out to be a very interesting game that can be extended for more in-depth gameplay. Possibly you cannot even win it…

It also has been quite a learning experience. I’ve learned some lessons in AI creation making the commands for the workers. A lot of fun I had making these small sprites (I really loved doing them) and got in touch with a new approach and method to make games. I’ve worked with alot of static variables to design the map and map objects and applied some of my knowledge in memory effective 2D rendering. It was an interesting jam to say the least.

I am looking forward to play all other Ludum Dare entries to check out what others have made during 48 hours. And of course, this will notĀ  be the last time I participate in a game jam too!

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