Post mortem – Macecraft

August 25th, 2014 6:17 pm

Hey-ho guys!

I’ve attempted LD Jams with friends a few times, but never finished either due to my own laziness or just plain running out of time to fix game breaking bugs. But this time I finished, not with a great finish but I did it. And to me, that’s an achievement in itself


What went right?

  1. So the drive & motivation for programming was sustained, even when I felt like I wasn’t ready for some of the tasks I was trying, I still gave it a go.
  2. The guy who did music, a good friend, did a great job on the sound effects & music.
  3. We lost a lot of time due to a few of us being out, but still ended up with something.

What went wrong?

  1. A lot of the ideas that I wanted to try couldn’t come to fruition from just frustration of writing certain things for the first time and also not quite having a logical grasp on solving some of the problems that I had.
  2. We lost time, that’s never a good thing in these cases but I guess 16 hours lost due to alcohol isn’t a good thing.
  3. The artist dropped out. Leaving us with around about 3 images maybe 4… A lot of the placeholder stuff is just there still cause of no artist.
  4. I didn’t plan enough. I really should have planned a lot of what I was doing. Sketched out some ideas and really thought about everything. A lot of classes were re-written 4 to 5 times because of changing or conflicting ideas. It’d have been easier to plan in stages.

What’s going to happen next? 

I’d say this LD30 jam was a real learning curve for me, and has given me a few pointers on how to improve my code maintainability, handle ideas, plan for problems and how to deal with more than 6-7 classes in a game. How to really get to grips with how to deal with game developing on a deadline. I feel I’ve grown as a programmer, and have learnt a few design elements. Most likely, the game is going to be touched up. Fresh art added in by another friend, and the music kept. I’ll post it on my GameJolt (  and hopefully it’ll be a fun process. This game isn’t really my thing, but I’ve learnt so much while making it, I think I’d like to give it a good send off.


Hope you all enjoyed yourselves this time, c’ya next time!

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