Yet another completion post

Posted by
August 24th, 2014 3:17 am

I think I’ve done pretty much everything I want to do on my project now – there’s still a bit of time left but all the key mechanics and systems are in place.

Check it out:

Started out answering the question, “what would Scorched Earth be like with orbital mechanics?” 

Rapidly degenerated into a realtime shooter because bending attacks around planets is way more fun in realtime. 
Enemies and attacks curve around planets’ gravity fields realistically, and you can teleport between them yourself (hence “connected”). 


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