Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
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Otherworldly Shooter – a progress report

Posted by (twitter: @Phantom_Green)
August 24th, 2014 4:27 pm

Well, this was unexpected but it appears like I won’t be submitting anything this time around. After a decent streak of successful LD entries, I have once again had my ass kicked by my old enemy: AMBITION. My idea was simply far too ambitious for a 48 hour time period, and I didn’t silence that voice in my head that kept saying, “Make it work, then make it awesome.”

But really, my goal this time around was to break the cycle, and I did exactly that. After working on my ‘real’ game for a long stretch, it was good to get in there and refresh my head a little. And now, by not submitting, I won’t be sitting in front of the computer rating games for the next month! That’s a relief, because my schedule hasn’t been leaving me much wiggle room lately.

So here it is… the thing I worked on for 36 hours…

OTHERWORLDLY SHOOTER

1st Teaser Logo

It’s a basic score attack twin stick shooter where the “Connected Worlds” come into play through your ship’s ability to pass through the multiverse and onto different timelines across an interconnected battlefield.

3rd Teaser
4th Teaser

You can’t play it, and I don’t know if you ever will. I have a lot on my plate right now, but maybe I can convince myself to release something functional to the public over the next week. Good luck to everyone else! I can’t wait to play some of your games!

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2 Responses to “Otherworldly Shooter – a progress report”

  1. About the same happened to me.
    To ambitious (not in terms of gamescale, but depression as main topic) & also a “lot on my plate”.

    Looks very good though!
    Some lovely effects! :)

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