Friendly Baubles Post-Mortem

Posted by (twitter: @micahcowan)
August 24th, 2014 6:19 pm

Whew! Well, done. Just by a nose.

Things I wanted to do but didn’t have time for:

  • More sprite graphics for the various characters (had to slap ugly coloring on repeated ones, to make them distinguishable)
  • Snazzy title screen and/or win graphic
  • More variety of paths in the worlds – currently there’s just world 0, world 1, and the other three worlds’ “friends” all travel the same paths from world 1.

Things I’m proud of accomplishing:

  • Learned a facility with CreateJS
  • A little background music (even if it’s just something I threw together in a few minutes’ recording time)
  • Somewhat sophisticated path-traveling (that I didn’t get to take much advantage of)
  • The few graphics I managed to get finished.
  • Fixed some broken understandings of how prototyping works in JavaScript.

Hopefully I can be much faster next time, now that I’m more comfortable with the tools.

I need to get more familiar with Inkscape’s oddities and quirks, or start using a better replacement. Using it on a Mac instead of Linux also cost me the ability to make some slightly nicer-looking fudged graphics for the end there (using Color Filters instead of wholesale replacing all fill colors on various objects would’ve been nice).

There are some minor quirks with how my version of CreateJS is working. Hopefully I’ll remember and adjust my design accordingly for next time.

Anyway, I did what I set out to, and I had fun doing it. It was a good way to force me to learn the tech better, so hopefully I’ll leverage that to make more games just for fun. :)


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