7/8ths and into the final sprint

Posted by (twitter: @Abashizali)
August 24th, 2014 12:16 pm

Current WiP: Unity Web Build

I’ve got the core of my re-designed mechanic in place, need to fill in some of the more interesting stories and extend it to include the win condition. Don’t think I’ll manage any major graphical or sound improvements now, but I’m pleased with the gameplay I’ve managed to build.

The idea is that you start on one world in a galactic network of stars joined by jumpgates – but more than a hundred years ago, the network fell and every world was cut off and forced to fend for itself. Your world was the first to develop a Pathfinder key – a way to force each gate open again and explore the galaxy. As you explore, you find major systems – centres of trade and manufacturing – surrounded by smaller, satellite systems. Each smaller system has its own story, and a way to feed back into the major system it “orbits” – get the major systems back to their full potential, and you can start reactivating the hub gates to explore more of the galaxy, and eventually the central hub of the whole network.

But not everyone wants to play nicely, and you may have to make some hard decisions to get the galaxy reconnected.


Screenshot 2014-08-24 19.56.10

2 Responses to “7/8ths and into the final sprint”

  1. nothke says:

    Oooh… I wanna play this game! =)

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