Welp, Bad News and Good News

August 23rd, 2014 4:03 pm

As we near the 24 hour mark, I have to face the unfortunate fact that my game idea is not going to be finished in time. I’m new to making a lot of the systems that I’ve been trying to implement, and my art has been more┬ádemanding then I expected, so I just don’t have enough reusable elements to flesh out a complete game. I’m disappointed that I have to drop out of only my second LD ever, especially after completing and really enjoying my first, but I don’t want to kill myself in the next day only to turn in a crappy game (for some personal reasons its also going to be good for me to take a day off on Sunday).

BUT! As there so often is in this life, there is a silver lining. I was one of the people really rooting for a theme other than Connected Worlds; I just thought it was bland. But when the theme was chosen, I challenged myself to come up with a unique interpretation of the theme. And I really, really like what I’ve come up with. I’m really proud of the progress I’ve made in the last 24 hours. And though I can’t turn my inspiration into a complete game this weekend, I do want to complete it. I want to see this story through. So thank you, Ludum Dare, for giving me an idea to push me forward.

Best of luck to everyone, and I look forward to playing all of your games.

See you in December!

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