Two Must Become: Day One

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August 23rd, 2014 4:06 pm

After 9 hours of work finally doing a break on my entry “Two Must Become One”.

 

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I have literally come up with the idea for this while I was half asleep. It’s supposed to be a simulation game where you control the balance between two worlds – nature and civilization. Re-connect human civilization with nature and try not to blow everything up! I hope the connection to the theme is going to show in the final game.

 

Implementing the game so far is/was both interesting and stressful (the type of “positive stress”, you know?). I was intrigued by the fact I found out new ways how to do a game, and how to do it quickly (for my terms).

I found the “grow” function here particularly interesting: plants and animals slowly “reproduce” onto adjacent tiles the more time passes by.  If you let that thing running for a while, it’d create a more or less natural looking pattern. What is also interesting is the fact that some “spawns” of these sprites seemed to have been neglected, while others exploded and surpressed the non-growing ones. This mechanism could be useful for a evolution-themed game!

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But let’s not go overboard here just yet. As there’s still a lot of things to add, I’m not sure whether I’m going to be able to finish it at all. If I it’s not done by the end of the 48 hour competition, I’ll submit it to the 72 hour one, and even if I should STILL not make it, I’ll just submit it to one game a month. No matter what happens, I plan to continue working on it  (and perhaps put my other projects on halt) because it seems like it’s going to be a very interesting and easy to pick up game.

 


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