Too much makeup, no personality.

Posted by
August 23rd, 2014 2:27 pm

I’ve spent a lot of the day wrangling quirks in three.js. Aside from that I’ve just been creating content in hopes that it will help me settle on some gameplay.
The theme isn’t terrible or anything, I’m just having a hard time managing expectations.

Hospital, meet dungeon.

Hospital, meet dungeon.

At this point I’m sure I could cobble together a reasonably pretty and atmospheric map and I have some decent story written, but I’m at a loss for gameplay that can be implemented in a realistic timeframe.
Do I keep polishing this turd, or do I scrap it and start over?

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