Subspace Junction

Posted by
August 23rd, 2014 9:07 am


Hello, we are Nega Drive, ready to rock and/or roll once again.  We are two people: myself, Rich, the artist and musician and ‘creative director’ and layabout, and Matt, the actually intelligent guy doing all the code and techy stuff.

We’ve taken part in a couple of Ludum Dare jams before, resulting in the Quadruple-A mega smash hit games of the millennium Deka Sektor and They Lurk Beneath. Our new jam game Subspace Junction is going to be about creating and maintaining ‘subspace links’ between ‘planets’, while evading obstacles. My use of single quotes is to suggest its going to be kind of an abstract game, but hopefully it turns out cool.  Also I’ve wasted too much time drawing a fancy logo when I should be doing in game graphics.  GO ME!

Stuff we be using:

  • Unity 4.5.3 – possibly using a trial of Pro version for fancy bloom effects, though the ‘Trial Version’ text currently emblazoned at the bottom right of the game may well annoy the hell out of us.
  • Photoshop and Flash CS6
  • FL Studio
  • Hopefully not BFXR

More details and in game shots are possibly forthcoming.  Good luck on all your games guys!

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