Stupid HaxeFlixel question

Posted by
August 23rd, 2014 7:33 am

So I’m stumped.  I’m trying to implement one way platforms in HaxeFlixel using FlxTileMap and running into problems. They work fine when I set the collision flag with map.setTileProperties(2, FlxObject.CEILING) but how do I get it so entities can drop through them (by pressing down and jump or something)?

If I simply drop the sprite down a pixel or two they drop through fine, but then they also drop through solid floors.  It’s driving me a little crazy and I know therte must be a simple solution, but whenever I Google it I get a ton of results about deploying Haxe cross-platform which is not what I’m looking for.

Any help would be… helpful.

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