Rough concepts complete!

Posted by
August 23rd, 2014 2:11 am

Nathan here. After a night of throwing ideas around and getting solid concepts to paper, we can start proper content creation – after I take a nap. And we still don’t really have a proper game title. Hm.

So, the game flow:

You play as Akachi Fortman, a member of the Peacekeeper Corps on a space station where all the inhabitants have split off into separate communities, connected by a network of transport pipes. A mixture of space debris and human engineering has gone into creating these cliquey little planetoids, so they’re called Planet-Cities.

There are four major Planet-Cities:

  • Candy Harajuku City
  • The Tundra Punk Metropolis
  • The City-State of Volcanic Dandies
  • Jungle of the Cowboy-Metalheads

Planet-Cities are domed ecosystems sitting on a planetoid. Like Candy Harajuku City:

planetcity template

(Of course the planetoid is made of ice cream why wouldn’t it be?)

More info below the cut.

Each has a City Council representative who you talk to in order to solve the Planet-City’s problems (ultimately involving choosing the right dialogue options and a little fetch-questing. You’ve already seen the representative for the Tundra Punks, but here are the demo graphics for the Cowboy-Metalheads and Dandies:

Our cast is definitely going to be diverse.

I also finished the game’s branching structure in Twine:

Twine map

 

I do like how the branches end up resembling the Space Station’s layout. There’s going to be a handful of branching in the conversation you have in each Planet-City, but it’s all within my skillset. Hopefully. Next step is actually jumping into Ren’Py proper and getting some coding and scriptwriting under way. Watch this space!


One Response to “Rough concepts complete!”

  1. lucienpro says:

    Sounds cool, I’ll be looking out for yours!

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