Procedual terrain textures and Enemy

Posted by (twitter: @@Zhamul)
August 23rd, 2014 12:10 am


Now I have something that I can duel with! Unfortunately my enemy is still pretty dump but he’ll do just fine until I get model & animations.


I used Substance Designer to generate pretty terrain pieces for me.

Work flow went like this:

1) Generate diffuse, normal and height maps in Substance

2) Import height map into Blender and generate model from it

3) Create couple of different variations of the model using the same material (wall, corner, pillar etc.)

4) Import the model and substance into Unity

5) Admire procedurally generated textures with programmer friendly workflow <3

Leave a Reply

You must be logged in to post a comment.

[cache: storing page]