Ludum Dare 2.0

Posted by (twitter: @tomrijnbeek)
August 23rd, 2014 3:06 am

This weekend I am participating in the Ludum Dare for the second time. I learned a lot in the last Ludum Dare, and I have made some improvements already: I prepared…. somewhat. Due to my busy schedule, I have not been able to go all out in preparing for this Ludum Dare. As I will be using Unity3D for the first time on a “real game”, I can already predict that this will not be too serious of an entry for me.

The theme was one of the few themes from the final round I just didn’t have any ideas for. So today started with picking up my list of random game ideas that has been growing for a few years now. There were some ideas there┬áthat could fit within the theme, most notably a platformer where you can switch between world at will. This would however include level design, a huge obstacle during my last Ludum Dare. I also noticed quite a lot of similar games on the website already, so I decided to do something different.

In the end, I decided to take a very simple version of something I have already wanted to do for a long time: a┬átrading company game. As tradesperson, you want to get rich by chartering goods around. This does of course mean you are “connecting worlds”, but that’s a bit boring, huh? So, I decided to add in a special factor that changes the whole game: a portal to another world. These worlds have different supplies and demands. That means that trading between the worlds could turn out to be very profitable, if it weren’t that the single portal is of course under control of Portal Inc., which also wants to get some money out of it. It is up to you to make the best out of it, and if you make enough money, maybe you can get some scientists (or magicians, same thing really) to make you your very own portal.

The biggest problem I am having right now is the lack of a clear losing condition. This game is turning to be some sort of economic simulator, so going bankrupt is an obvious choice, but with limited time, balancing this to be challenging, but not too difficult, might turn out to be a tough job. Maybe I will get some interesting ideas along the way.


So, to finish off: yes, I will be participating using Unity3D; and probably a little bit of Photoshop, and my fellow friend Evernote.

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