Looking good

Posted by
August 23rd, 2014 7:45 am

 

 

Very happy with how it’s coming out so far:

  • Simple custom audio mixer working AOK (no limiter yet though – enough sounds and it’ll clip)
  • Sound effects for every major game event (shooting, attacks hitting stuff, being hurt, etc)
  • Simple custom orbital mechanics for attacks & enemies working perfectly
  • Simple particle effects system working perfectly
  • Able to destroy enemies
  • Enemies come in waves, after you beat each wave another bigger one comes, until you win

fight

My only problem is that a screenshot doesn’t look very impressive – when everything is still you can’t see the orbital physics and it just looks like a bunch of triangles and circles. I’m not much of an artist but I might consider my hand at whipping up some sprites for enemies, players, and shots.
Also there’s no HUD of any kind yet, so it’s hard to work out what’s going on if you’re playing it for the first time.

Considering adding a particle field to give a better sense of space (background is unmoving plaid).

 

 


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