Getting there, rules-wise

Posted by (twitter: @whilefun)
August 23rd, 2014 10:16 pm


My game is getting there in terms of rules and gameplay. However, I still need to do mostly all the graphics and try some sounds (although I have more or less decided on sfxr/bfxr style).

I added some randomized events that impact game play, including a bribe based boost system that allows the player to boost sales if they can pay off the reporters from the New Roman Times (har).

The paper also spins at the camera in style. That’s the most fun feature so far for me :)

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