I’m calling it a night, getting fairly tired, been coding for about 16 hours staight now.
I’m pretty happy with my progress so far, I got around making a level editor for the game, which should ease up the level creation process greatly.
My to-do list for tomorrow consits of:
– Port the game to Windows
– Finishing touches for gameplay code
– Add win/lose screens and how-to
– Final art
– Levels
– (sounds/music)
Considering the time still left on the compo, the list should be manageable, but anything can happen as usual.
Here’s a screenie of the “not so user-friendly” level editor for the game:
Tags: progress