Participating.

Posted by (twitter: @64Mega)
August 22nd, 2014 9:57 am

Didn’t think I’d have the time for LD this year, but I may as well try!

I’ll be developing my game with the following tools/libraries:

  • C++ (MingW-4.8.1), using C++11 features to help reduce development time.
  • SFML-2.1 (As an easy way to get an OpenGL context, as well as input/sound)
  • CodeLite, gvim, NP++… whichever I happen to open in a panic when I begin.
  • Custom Makefiles to control build (Because I’m masochistic)
  • ASE and GIMP for art.
  • Famitracker, BFXR and Audacity for Sound/Music.
  • Tilestudio for level design and export (if needed)

No idea whether or not I’ll have anything done by the end of the 48 hours, but it’s worth a shot.

Good luck, everbody!

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