[no title yet] Update 1

August 22nd, 2014 11:11 pm

I’ve just gotten done pretty much pinning down the core mechanics for one of my “worlds,” so I think I’m gonna sleep for a couple hours, but I figured I might throw up an update before calling it a night.

The basic idea of my game is that you are a mildly successful author who has written a series of pulpy, kind of crappy cowboy novels. The game takes place both in the world of the writer, as he deals with his personal life, and in the world of the novel, as the author continues to write the story. Events from the author’s life bleed in to the story that he is writing (I’m hoping to have time to make the cowboy story react to player’s choices in the real world). My initial plan was the have the real world be very laid back, more “interactive fiction” than game, while the cowboy sequences would be more platformer/shooter-y, but depending how things go when I start coding that tomorrow, I might have to abandon the idea of having two distinct gameplay modes and build the cowboy sequences as interactive fiction, too. But we shall see what I come up with!

Hoping to focus a lot more on art this year, so here’s a rough look at in terms of what I’m going for with the “real world” art style (black rectangle is a placeholder character model)

LDupdate1

Best of luck to all of you tonight and through the rest of the weekend!


2 Responses to “[no title yet] Update 1”

  1. Pitoum says:

    Really like the art, but not the font :\

    • CarlsonAndPeeters says:

      Thanks for the feedback! I might hand-write the text, but in lieu of that, I’d love to hear of any good, compo-approved fonts: I know very little about typography, so please do let me know if you have a suggestion!

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