Not my first 48hour LudumDare rodeo, but I have missed a couple recently. Not this time. I’ve signing up to use the yet to be finished Turtle Brains framework, my high-quality C++ framework for real-time application and (slightly lacking [sound, sprites, animation] at the moment), 2D game development on Windows and Mac, and maybe someday, Linux.
So for tools I’ll be pretty much using:
- C++ (Visual Studio, XCode)
- Unfinished TurtleBrains Framework
- Audacity, Recorder, SFXR (if I can get sounds working)
- Inkscape, Paint.net, MS Paint, Blender (if I go 3D instead of 2D)
Probably a few tools that are not listed here, but I will be attempting to do LD30!
Note: TurtleBrains is available, as-is, if you want it just ask BlackBird on the LudumDare irc channel or email me and I’ll get you a link. I am not going to link it publicly just yet because the feature set is incomplete and the documentation is lacking a little. The current documentation can be found at: http://www.timbeaudet.com/turtle_brains/documentation/ which doesn’t have much for the “game development” side because, being honest, that is currently lacking… I wanted to have 2D sprite management and sounds by now, but only have a state machine, and basic keyboard/mouse input.