I’m In, Revision I

Posted by (twitter: @Pitzik4)
August 16th, 2014 12:53 pm

Or “IIRI” for short. Eerie…

Anyway, some things have changed since I made my “I’m In” post concerning the way I will be entering this LD. First, there will be five changes to my toolset…

  • Engine: The Spanner Engine, which I’ve been making using HaxePunk for my upcoming game, Spanner in the Works. Since the engine isn’t the part of the game people will be paying for anyway, I plan on making it open-source under an Apache v2 license, even though that’s not a requirement for the Jam. I’ll have to get the code cleaned up a bit and separate it from the game itself first, though.
  • Sprite Graphics Editor: Inkscape. The Spanner Engine uses vector graphics, so I’ll have to use a vector graphics editor. I may or may not use a graphics tablet for anything, it depends on the style I decide to go with.
  • Tilesetting: The Spanner Engine handles tiles in a sort of odd way, so a tilesetting program won’t be necessary. And besides, I very much doubt that there’s one that can handle SVGs.
  • Sound: Either jfxr or a microphone, Freesound.org, and Audacity. Because this isn’t going to be a retro, pixelated game anymore.
  • Animation: Synfig. It’s the only program that is capable of exporting to the Spanner Engine .anim format. Not directly, but through a Python script I wrote. I’m not complaining about my limited options, of course, I am the one who chose Synfig for this purpose! It’s a nice program.

“But, Pitzik4!” you may be thinking. (I’d say there’s about a 10% chance you’re thinking this.) “Vector graphics? Cut-out animation? There’s no way you’ll be able to make this look good and get enough coding in to make a good game!” You’re right. That’s why I didn’t plan on using the Spanner Engine originally. But then I joined a team: Pitzik4, misson20000, and JML64 (who doesn’t have his own LD account yet).

I am going to be the team artist. Which means I won’t be programming very much. Which is… quite terrifying, to be honest! Programming is certainly my strong point, and it’s been my main focus during all seven of the LD’s I’ve participated in so far. misson20000 is a very competent programmer and I trust him to do a good job, but there’s a very big part of me that really doesn’t want to trust anybody but me with such an important task. There is a chance that working in a team like this and using the Spanner Engine won’t work out and the result will be awful, but I think it will be good to try something new this LD. If things don’t go well, it’s not the end of the world, as Ludum Dare 28 taught me. It’s an opportunity to learn something.

So, good luck to all of you (and to me)! I’m looking forward to seeing what we all make!


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