Game *intent(void);

Posted by
August 13th, 2014 4:59 pm

I’m trying to shift my yearly entry from spring to fall. I only had 24 hours to throw at it in April so I’m hoping I’ll be more available this time around.

I haven’t decided on a complete toolset yet, but you can bet there will be some gimp, sfxr, possibly blender, and good old gnu nano.
Other possibilities include love2d, phaser, three.js, and sdl2.

If I’m feeling really ambitious, I will deploy an audio file of me farting in binary. Assembling the executable for your platform will be an exercise for the user.


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