Time Constraints and Coding Complaints

Posted by (twitter: @TheOccasionalK)
July 20th, 2014 7:20 am

Hi all. So we are approaching the end of our allotted time – midnight. Correct me if I am wrong though, but we can finish up later than the 21st at 00:00, right? I have about 10 hours of my 48 left, and I would love to ACTUALLY use all of them.

My game (which still has no name) is coming along though. Lots of dark elements, world exploration, and deep(ish) quotes. The basic framework is solid – it’s basically down to hardcoding each worldspace and its logic. Oh, and some final pieces of art; all this hand-painting is taking its toll on time though. My approach to the theme may not be to everyone’s taste, but then again it’s my game so you can all shove it . 😛

Coming Along

A strange version of our world, where you play as a small bird on a quest.

Because this is my first LD experience, I have come to a a few realisations – the main one being that I am far too pedantic about performance-oriented and neat code. I can’t tell you how many hours I’ve wasted  code blocks because they are simply unneat, or wasting time of non-gameplay breaking bugs/control issues. If it doesn’t feel perfect, it bugs the hell out of me. But I’m learning to ignore it in this case – there’s no time for OCD-esque behavior here.


Happy coding everyone. See you on the other side.


3 Responses to “Time Constraints and Coding Complaints”

  1. Jod says:

    Good luck with the final stretch!

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