Mini Ludum Dare 53 Preparation

Posted by (twitter: @TheOccasionalK)
July 18th, 2014 5:37 am

So I’ve set myself up for a weekend of mind-numbing code, art, and audio production – and things couldn’t be better.

Pictured here is my trusty workstation – headphones, dual-monitors, graphics tablet, keyboard/mouse, and a notebook for art designs, algorithm outlines, and other note-taking none-sense.

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I’ll be using my own custom libGDX framework as a starting point for my game. As it is, it consists of a simple project with separate Android and Desktop launchers, and basic input, audio, text, graphics, and logic processing, as well as useful debugging modes for memory, collision, and state inspection in real-time. Simple as can be!

I’ve also taken the time to set up a Chronolapse so that I can compile a sped-up movie of my development experience, and a handy Windows Gadget by the name of SphereTimer so that I can track my overall time (and pause when taking breaks).

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And I’m good to go! Just need to grab some good ol’ RedBull or similar Jack-rabbit fuel and I’ll be good to go. Oh, and I’ll be using #¬†for future MLD53 posts.

Best of luck to all those dev’ers out there!

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