I recovered from my mental breakdown!

Posted by (twitter: @DivitosGD)
July 10th, 2014 3:25 am

My last post on this site, and really any recent post from me is grim. To summarize them all, I’m a quitter. Not just in the competition, but for games in general. My only completed ludum dare and my only completed game both came out of ludum dare 25(Two whole years since I saw a project through! )

I’ve competed in 4 ludum dare tournaments, counting last one, and dropped out of all but 25. Last time when I dropped out I had a bit of a mental fit and publicly claimed I was unfit for game design. I was more than ready to stick by that, too.

It was 4 whole months before I’d ever touch a line of code again. Starting on July first to present, I’ve been developing a game. Sure 9 days isn’t much to you industry savi people,  but that’s probably the longest I’ve ever worked on a game, and I’m proud of what little I have accomplished.

I think it’s safe to say that those 3 years of pumping out incomplete games and cancelling them developed a pattern in me to be a quiter.  As one gets use to this same demoralizing routine, they soon wish to value death more than life  and are simply unable to complete anything. I feel the only reason I even finished 25 was because I developed the majority of it in a public setting and felt the pressure.

Well, I say no more to any of that. After a good long break and a good comeback, I think I might finally be ready to complete a ludum dare, not out of pressure, but out of my own desire to create something.

Here’s to hopefully completing ludum dare 30, and the game I’ve been developing!

2 Responses to “I recovered from my mental breakdown!”

  1. Jezzamon says:

    Hey man (or ma’am), just wanted to say give you some encouragement that you’d be hard pressed to find a game developer who didn’t have a stack of unfinished games. It’s part of the process really.

    I think the trick for game jams is to be able to cut features, even ones that might seem crucial to your original premise.

    Start with making games that you know you can do, as small as possible, and move on from there. Keep having the grand ideas and dream projects, but working small things as well helps keep you from drowning in the monotony of it.

    Finishing a game completely and getting it to a publishable level takes a lot of work (not to mention actually publishing it which might take even more effort), so it’s fine just to make small things. IMO, those small little games are just as worthy as any big project!

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