My last post on this site, and really any recent post from me is grim. To summarize them all, I’m a quitter. Not just in the competition, but for games in general. My only completed ludum dare and my only completed game both came out of ludum dare 25(Two whole years since I saw a project through! )
I’ve competed in 4 ludum dare tournaments, counting last one, and dropped out of all but 25. Last time when I dropped out I had a bit of a mental fit and publicly claimed I was unfit for game design. I was more than ready to stick by that, too.
It was 4 whole months before I’d ever touch a line of code again. Starting on July first to present, I’ve been developing a game. Sure 9 days isn’t much to you industry savi people, but that’s probably the longest I’ve ever worked on a game, and I’m proud of what little I have accomplished.
I think it’s safe to say that those 3 years of pumping out incomplete games and cancelling them developed a pattern in me to be a quiter. As one gets use to this same demoralizing routine, they soon wish to value death more than life and are simply unable to complete anything. I feel the only reason I even finished 25 was because I developed the majority of it in a public setting and felt the pressure.
Well, I say no more to any of that. After a good long break and a good comeback, I think I might finally be ready to complete a ludum dare, not out of pressure, but out of my own desire to create something.
Here’s to hopefully completing ludum dare 30, and the game I’ve been developing!