Tiny Haunt submitted to IndieCade 2014

Posted by (twitter: @rojomojogogo)
June 16th, 2014 3:19 am

Well, after some tuning and graphics updates, I decided to submit Tiny Haunt, my LD29 entry, to IndieCade.  While the LD feedback was vastly positive, there was one common complaint: the game wasn’t hard enough.  I intended the game to be fairly sandboxy, and to that end, fairly easy if you choose.  However, I ran out of time to implement the mechanics that made it more than that.  In the IndieCade build each of the four levels has its own optional challenge, which might be defeating enemies within a certain amount of time, or using only one ability.  I’m happy with the progress I’ve made so far, but there is still so much to do!  A big part of the future experience will be enhanced interactions with enemies and more objects put at your disposal.  On top of that I have plans to add an exploration element that allows you to uncover the long lost secrets of your castle.  Exciting times ahead!

Here’s a preview of the IndieCade build.  If you’re interested in the game, don’t hesitate to follow me on Twitter (@rojomojogogo), or add Tiny Haunt to your watch list on IndieDB.

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