My first NES game for Mini LD 52

Posted by (twitter: @ObscenelyTrue)
June 15th, 2014 1:59 am

The last weekend, I was still hesitating between making an action game for Amstrad CPC using BASIC (like when I was child) or doing something new. Finally after consulting various tutorials, I decided yesterday to start on programming a NES game in assembler… what I would have dreamed of as a child.



  • YY-CHR
  • Tile Molester

Here’s a screenshot of my (very simple) game after a first day of work:


This is a one-button game. The flying saucer goes right when you press the A button and left otherwise. Of course, you have to avoid asteroids. My first feeling is that the NES is very pleasant to program (hardware scrolling, hardware sprites and so on).

Obviously there is a lot to improve… to start by changing this ugly color palette!



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