Blunderer PostMortem

Posted by (twitter: @jacobpeltola)
May 15th, 2014 9:57 am
When I thought of the theme “Beneath the Surface” for Ludum Dare 29, I wanted a crazy mechanic that disorientated the player bur enabled them to delve deeper through the levels and visually by seeing them as they complete see the next mazes laid out before them as a parallaxing background. I chose a top-down view to a ball and decided it looks too plain; so Blund was born and put atop the ball to give a sense of comical relief snd direction. Blunderer’s main mechanic was born through a box collider error, I set up WASD and hit a wall without adjusting a few constraints on the rigid body and the player and camera would spin like crazy, this “glitchy-rigidbody-physics- spinning!” was quickly made from a bug into a feature because it reminded me if Sega’s Sonic 1’s bonus levels that made me cry and laugh as a child.
What went Wrong:
I focused too much on aesthetics that impacted the gameplay rather than the gameplay itself. I found a cool mechanic but modified the wrong things that were the main problem.. for example when the player hits a corner they spin extremely fast to the point where you may not even want to play anymore, instead of playing with drag and rotation properties I thought of ways that wouldn’t make the player dizzy from a graphical perspective. As a person who describes himself as an audio guy I did a terrible job on the in game audio; it was a blatant ripoff of Sonic 1’s bonus levels that I quickly made by ear in FL Studio. All my sfxr sounds wouldn’t play¬†except for menu selection.
What went Right:
I finally figured out Unity’s new “Animator” when creating Blund (pixelated dude on top of ball); I usually use legacy when animating anything simple (door opening, one shot cinematics). I learned FL Studio!, after using Pro Tools at my college for audio classes my knowledge transferred over quite nicely. I showed my game outside the Internet realm and people actually enjoyed it!, of course others didn’t and some got sick but it’s all part of the process of getting better right. xD
This is my first Ludum Dare entry; was very insightful and fun, I’ll be attend another in the future.

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