I just finished Part 8: Importing into Unity! This concludes the tutorial, which takes you through the entire modeling, UV mapping, texturing, rigging, and animating process from scratch! You can find the first post in the series here. Thanks to everyone who left feedback, both constructive and positive!


I created Sail using this process, so if you like my style of low-poly graphics and are wondering how on earth I made the models, UV’d, textured, rigged, and animated them all in 48 hours, you might be interested in this series!

Also, I’m totally open to feedback on these articles! Please let me know if any parts are confusing, or overdrawn, or straight-up wrong! You can leave a comment here, or on my site (no email or registration is required–  you can leave any or all the fields blank in the comment form), or let me know on Twitter!


One Response to “My Blender to Unity Workflow tutorial series is complete!”

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