Blender to Unity Workflow- Part 7 is up!

Posted by (twitter: @ZakaryReynolds)
May 10th, 2014 7:29 pm


Part 7: Animating of my tutorial series on beginner Blender modeling and getting it to behave with Unity is up! This covers creating basic animations in Blender, keyframing, what the Dope Sheet is and Actions are, and a few useful techniques!


I created Sail using this process, so if you like my style of low-poly graphics and are wondering how on earth I made the models, UV’d, textured, rigged, and animated them all in 48 hours, you might be interested in this series! I’m trying to crank out a post per day for the next week, each covering a different aspect of the workflow.

Also, I’m totally open to feedback on these articles! Please let me know if any parts are confusing, or overdrawn, or straight-up wrong! You can leave a comment here, or on my site (no email or registration is required–  you can leave any or all the fields blank in the comment form), or let me know on Twitter!


We’re ready to add some animations to our character! Like with previous steps, we’ll want to set up the Blender UI to make animating our little guy a lot easier. First, close the left 3D viewport by dragging the bottom left corner icon of the right 3D viewport. Now, raise up a thin frame from the bottom using the same icon. Next, re-open a left frame, once again using the same icon.

Set the big left viewport’s type to “Dope Sheet” with the Type Selector. The dope sheet is basically Blender’s animation editor. Change its editing mode to “Action Editor”. This is the mode that allows you to work with a particular “action,” and in the context of what we’re doing, each “action” represents a separate animation clip in Unity. Finally, change the type of the narrow bottom frame to “Timeline.” The Timeline shows what frame you’re on in the animation, and it provides a few playback controls. However, you’ll want to keep in mind that it’s mostly a read-only kind of tool, and you’ll be doing the actual editing in the dope sheet.

Read the rest on my site!

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