Porting – from LÖVE, but to what?

Posted by (twitter: @KatamoriENG)
May 8th, 2014 8:01 pm

I’d like to port my LD29 entry, which is a LÖVE2D game into a different programming language, or maybe even to a different device (Android, etc.), how can I decide which would be the best choice? For example, I’m 90% sure I’d be able to do it for C++, with Allegro, but does that worth, especially if I want to monetize my game in the future?


9 Responses to “Porting – from LÖVE, but to what?”

  1. ambi says:

    Unity is good. It’s a very extensible framework with many build targets. Construct 2 is good, if you don’t bump into the free limitations. Intel XDK seems a good way to port HTML5 to various targets, but have not used it yet.

  2. Jerre says:

    what is the reason that you want to port it, if you do not have goal, you cannot choose your path

  3. Miltage says:

    What is LÖVE?

    Baby don’t hurt me, don’t hurt me, no more…

  4. Cognizant Game Studios says:

    Well if you port to Java, you can create web applets (to run in browser) android builds and cross platform Windows, Mac, Linux, and Solaris (and any other os with JVM).

    Downfall, a lot of learning.

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