Posted by (twitter: @ZakaryReynolds)
May 8th, 2014 6:37 pm

zakjr-blender-unity

Part 5 of my tutorial series on beginner Blender modeling and getting it to behave with Unity is up! This post is a bit short, but it covers making the actual texture for your character. I give a few tips on stylistic choices, but it’s mostly up to you! Also, there’s a bit about getting the texture into Blender.

SailScreenshot

I created Sail using this process, so if you like my style of low-poly graphics and are wondering how on earth I made the models, UV’d, textured, rigged, and animated them all in 48 hours, you might be interested in this series! I’m trying to crank out a post per day for the next week, each covering a different aspect of the workflow.

Also, I’m totally open to feedback on these articles! Please let me know if any parts are confusing, or overdrawn, or straight-up wrong! You can leave a comment here, or on my site (no email or registration is required–  you can leave any or all the fields blank in the comment form), or let me know on Twitter!

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We’re going to take a break from Blender for a while! I’ll be using GIMP to make the texture, but the concepts should be the same whether you prefer Photoshop or anything else. First, you’ll want to open up characterUV.png in GIMP or whatever your image editor of choice is.

Create a new transparent layer (Layer->New Layer or Ctrl-Shift-N) and drag it beneath the UV layer. The UV layer acts as a blueprint, so paint everything on the new layer! It’s up to you how to paint the character, so I’ll just give a few pointers…

Read the rest on my site!


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