Blender to Unity Workflow! Part 1

Posted by (twitter: @ZakaryReynolds)
May 4th, 2014 3:31 pm


As promised, I’ve been working on writing out a tutorial on my personal workflow, and the same process I used in Sail! It’s aimed towards people who work with Unity3D but don’t know the first thing about modeling (it’s a lot easier than you’d think!), but it can also be useful to people who get frustrated with importing Blender models into Unity properly. This is just the intro, but I’m shooting for one article a day for the next week or so!


Free modeling and image editing software exists, and the free game engine Unity exists. However, I haven’t been able to find a good start to finish guide on a workflow between these things, so I figured why not contribute something to the indie game making community for once! In this series of posts, I’m going to outline my personal workflow between Blender 2.70, GIMP 2.8, and Unity3D 4.

Read the rest on my site!

3 Responses to “Blender to Unity Workflow! Part 1”

  1. porglezomp says:

    You should write some more content before you go advertising this. It seems like it’ll be really interesting, but I don’t know if I’ll remember to check back later when it’s written.

  2. rylgh says:

    porglezomp has a good point. really appreciate you doing it though, and will def check back

  3. Dreii says:

    I really need this! Im transitioning to unity but Ive been looking for a good guide on this exact thing!

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