PEBKAC’s post-mortem

Posted by
May 1st, 2014 12:39 pm

LD came and went, and no game from me… Due to time constraints I was unable to complete my project: A 2D Raptor style surface flyer beneath the surface of Mars.

Still, I had a good time in the one day I was jammin’. For starters, it was the first time I did a Unity project in the new-fangled 2D mode. It worked out pretty well. Also, this was the first time I did any type of random/procedural terrain generation. I kept the design for this extremely simple and had quite some difficulty getting the details right, but all in all I am pretty happy with how it turned out.

One bump I hit (once again) was collision detection. Took me a night’s sleep before I realised Unity has separate functions for physincs in a 2D project. Pro-tip: Don’t use the functions for 3D collision detection when in a 2D project. Use OnTriggerEnter2D() instead of OnTriggerEnter() if you want our code to work properly…

I knew time was the enemy, kept my design relativly small, decided to learn some new things and in general had tons of fun. I refuse to see not having a game as a failure.


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