Here wormy wormy wormy…!

Posted by
May 1st, 2014 7:20 am

wormonger

What did you think of the theme?

For the theme ‘Beneath the surface’ giant monster worms sprung to mind (we’ve all seen tremors right?).

The idea was to get in to the mindset of our giant monster worm and try to model its environment as closely as possible.  Since it lies beneath, we decided it should only sense sound waves caused by movement above ground (which we see on the black screen as concentric waves).

Then things went a bit crazy from there as you can see… 😉

Did it really go sooo wrong…?

From the programming perspective – a bit! And there are still some annoying bugs all pretty much related to the map and scrolling (the gamespace is 64×64), plus we didn’t get all our features or graphics in so it’s not quite how we envisioned. But…

What was the best bit?
organising_sprites
Really chuffed with the worm movement, which is kind of based on Flow, the only difference is that the player is not fixed to the middle of the screen.  This gives a better sense of movement, which would be lacking since there is no scrolling background in underground mode, so the worm would just move with its tail anchored at the middle – not quite as much fun.

What were your tools of choice?

GFX: Tiled, Gimp.

SFX: Audacity.

Coding: Javascript + Canvas.

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