Posted by (twitter: @zillix)
April 30th, 2014 5:42 pm

play denudation


each Ludum Dare event, I challenge myself to try something that I’ve never done before.

this time, I wanted to make a game using a physics engine, feature a multi-stage boss battle, and focus on fun gameplay.

this turned out to be far trickier than I expected and I though I ended up having to do a ton of math (and getting very little sleep!), I am incredibly satisfied with the results.



I used the nape physics library for actionscript, and used the figure app to generate the music.

 I went with an even lower-res art style than usual this time. I felt like it would be something fun and new to try, and it fit well with the game mechanics.

I had a blast making this game, and I learned many new skills that I’m excited to use in future Ludum Dare events!

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