Packaging your game

Posted by (twitter: @kwrky)
April 29th, 2014 4:30 am

This is something that so many people get wrong that I felt I had to make a semi-angry post about this.
I am reviewing games for LD at the moment, and SO MANY of them are a pain in the ass to install, or just straight up don’t work!
As I review each game, as I encounter problems I am going to post then below.

1) HOST YOUR FILES ON DROPBOX, NOT MEDIAFIRE.
WHY IS MEDIAFIRE EVEN A THING ANY MORE. MEDIAFIRE IS A PIECE OF SHIT.

2) Your game shouldn’t default to full screen.
If you do this, I hate you. Particularly if your game can’t be windowed AND you didn’t put sufficient tutorials in the game so I can’t figure out what to do without alt-tabbing.

3) No I will not compile your game from source.
If you seriously want me to do this, you better supply the compiler, compile script and libraries in your download.

4) Please tell me what to do. Roughly is fine. Just a hint …

5) For standalone players, your zip file better not have 3 or 4 nested directories just to get to your game.

More to come as I encounter them…


4 Responses to “Packaging your game”

  1. nicotoni says:

    Yay, mine doesn’t have any of those problems !
    ;P

  2. simplesmiler says:

    Dropbox isn’t the most reliable solution. You may get yours public links temporary suspended for generating “excessive traffic”. Just saying.

    • Kwrky says:

      This is a very good point. Google Drive, or just spring for a AWS account. Any other good hosting places post ’em if you got ’em!

      • JALgames says:

        If anyhow possible, host it on your own webpage, because you’ve got total control and you will directly get the zip file, without having to see advertisment or doing some (or one in case of dropbox) clicks.

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