Grow a giant pumpkin

Posted by (twitter: @EpaceGames)
April 28th, 2014 10:45 am

My entry for LD29 is called Giant Pumpkin. While thinking of the theme, I was watering my plants, figuring beneath the “surface” could imply soil. Roots get really chaotic. Meanwhile I remembered a trip I took to the York, Pennsylvania fair, featuring enormous pumpkins. You get the idea, I latched onto the design idea and proceeded from there.



The Good:

Using Flash, I got a lot of bang for the buck using Tween objects for small animations. For example, the plus symbols on roots and stems grow spontaneously in a fraction of a second. That bit of polish does make a difference as it makes the game feel more interactive. The sound effects came together well using a cheap microphone that came with Rock Band.

The little popup that comes up when the cursor hovers over something became really useful. I hope it helps to explain features to the player.

The Bad:

Balancing basically six resource types in a game is very difficult! I would have liked it to be more educational, but overall is so far from being biologically accurate.

The Ugly:

Implementing the preloader in the final hour broke a lot of features. The bug was a simple oversight, but the adrenaline kicks in as the clock ticks down the final minutes.







One Response to “Grow a giant pumpkin”

  1. Glockenspiel says:

    really nice textures

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