Duck & Cover – My First Finished Game

Posted by (twitter: @Ad_Vurt)
April 28th, 2014 9:15 am

I’m one of those game designers who never finishes a game. I always tend to lose interest once it’s 50-70% complete. When the idea came to me to participate in LD29, I thought it would be a great opportunity to finally get something out there. Considering I had to go out on the Sunday evening, I had an inkling that I couldn’t enter the 48 hour one, so I decided to call in my brother to help develop HIS first finished game as well.

Duck and Cover Thumbnail
(Click to go to the game)

We wanted to do “beneath the surface” without doing “underground”, which is the first thing that comes to mind when you hear it. We wanted to be unexpected. So, naturally, we made a puzzle platformer. What can I say, it’s among the easiest genres to develop and we didn’t have any experience bringing a game from nothing to completion.

The original plan was going to be that we split programming and level design duties, while I deal with sound and 3D modelling and my brother deals with story, textures, and 2D graphics. That’s not how it ended up! My brother lacked C# knowledge, so I ended up doing all of the coding (he wrote one method, but with me giving him instructions the whole way). While this was going on, he made all 30 levels, which blew my mind considering he did 23 of them in one morning (about 3 hours).

I did 3D modelling (for the player, anyway; the levels are entirely made of primitives), animation, and searching for fonts, and he did the 2D sprites of the ducks and the duck icons, as well as the background sky texture. Once we had the gameplay solidified, I got to work on the music track. It took me a couple of hours from “right, let’s do a track” to the final export. I also recorded myself doing a “quack” sound (high tech, I know), and made a couple of sound effects using VSTs.

Given more time, we would have probably included an options screen, a level selection screen, saving, leaderboards, and many other features, but we are happy with how it turned out.

All in all, I think we both learned a lot about game development, and I look forward to the next Ludum Dare!


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