I’m done!

April 27th, 2014 3:43 pm

Submitted my game: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34899

Here’s a bunch of notes:

  • About 20 hours total…tool mucho breaks for UFC and sleep/eating
  • Spent about 20 minutes after theme announce to come up with game
  • Boy I suck at Unity some times.  I probably spent 7-8 hours on Unity bugs.
  • Just realized I forgot to add blood and blood permanence
  • Stuff I need to get better at:
  1. Animating using mechanim
  2. Using enable/disable active and the flow that engenders
  3. Not using enums/state machines every time I encounter “ai”
  4. Rotating things toward other things
  5. Tweening in more interesting ways quickly.  I want to point at generic functions for bounce and blip text in/out
  6. Singleton usage – particulaly upgrading my singleton class to support singletons that persist between levels
  7. GUI
  8. Making my own assets in 2d/3d.  Too scared to do any art in such a short time period
  9. Smart reusable classes (screen shake, hit pause, menu flow, blood, health bars, tween stuff)

 

Whiteboard came in handy at the start.  Here’s the ideas I thought of:

2014-04-27 15.41.23-1


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