Well, it’s the end of Day 2! Got a lot more done today than I had expected. Perhaps I’ll actually get to put cool content in now that I’ve got the core features done…

Here is a WIP build (controls in the top left, smash stuff to find keys to move to the next level).

I got the mechanic of smashing objects that hide keys. It’s all procedurally generated, each playthrough will have different door / furniture configurations. Right now the gameplay isn’t particularly ingenious, but it’s the most complex Unity project I’ve written from scratch so far. It’s opened up a lot of possibilities for other projects that I can now see myself doing.


Hope this is at least coherent… As the title says its 2am and I’ve been up since 5am yesterday. Lots more to do tomorrow! But now is time for sleep.


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