Even though I just finished a tool for making poker cards, my wife Diana wanted to participate in this Ludum Dare and learn how to use Unity. Last night we brainstormed ideas.
Rejected ideas:
- you’re a cave dweller lady who can only survive in the sun for a few moments. you have to run out and snatch men and take them back underground to your cave harem
- there are monsters under your bed and you have to trick them into coming out
- you’re a washing machine and you steal socks
What we’re going with:
You’re the Loch Ness monster, but not the dinosaur one that everyone thinks you are. Something more tentacle-y. Your goal is to avoid detection by sonar boats and submarines, sneak a tentacle up to the surface, and snatch tourists.
Thinking we’ll do it puzzle-game style, where each level has a set number of tourists to grab and a set number of patrolling enemies.
This morning so far I’ve gotten her set up on github and Unity and we’re about to start working on the tentacle prototype.
Tools:
- Unity
- Photoshop for me, Krita for Diana
- (maybe Flash, thinking we won’t need animation, though)
- Glyph Designer
- Texture Packer