We’re in! Loch Ness / Lake Monster Puzzle Thing.

Posted by (twitter: @SimianLogic)
April 26th, 2014 9:13 am

Even though I just finished a tool for making poker cards, my wife Diana wanted to participate in this Ludum Dare and learn how to use Unity. Last night we brainstormed ideas.

Rejected ideas:

  • you’re a cave dweller lady who can only survive in the sun for a few moments. you have to run out and snatch men and take them back underground to your cave harem
  • there are monsters under your bed and you have to trick them into coming out
  • you’re a washing machine and you steal socks

What we’re going with:

You’re the Loch Ness monster, but not the dinosaur one that everyone thinks you are. Something more tentacle-y. Your goal is to avoid detection by sonar boats and submarines, sneak a tentacle up to the surface, and snatch tourists.

Thinking we’ll do it puzzle-game style, where each level has a set number of tourists to grab and a set number of patrolling enemies.

Photo on 4-26-14 at 11.05 AM


This morning so far I’ve gotten her set up on github and Unity and we’re about to start working on the tentacle prototype.


Screen Shot 2014-04-26 at 11.00.45 AM



  • Unity
  • Photoshop for me, Krita for Diana
  • (maybe Flash, thinking we won’t need animation, though)
  • Glyph Designer
  • Texture Packer


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