Tricky, tricky, tricky

Posted by
April 26th, 2014 6:41 pm

Making platformers is kind of hard when you are not dealing with tile maps and bounding boxes, but physics objects and bounding polygons. I might have bitten more than I can chew. Especially on the monster AI department. Needs two raycasts: for avoiding falls and to turn on obstacles. Also have to figure out the idiosyncrasies of Construct 2. I’m sure there’s a way to do everything, it usually is just easier to code those things. But Construct 2 keeps things orderly.

At least the game looks kind of pretty and the lighting worked out fine. Drawing tablet and Krita have been amazing so far.

arghh


2 Responses to “Tricky, tricky, tricky”

  1. alvarop says:

    Nice atmosphere.

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