Things I learned since last time #4

Posted by (twitter: @crocojim18)
April 26th, 2014 5:43 pm

I know LD #29 has already started, but I didn’t have time before it started to write my triannual “What I learned” post.

So, to recap, last LD I did not finish my game, Naught. This was very disappointing to me, and I’ve been good on my path so far this time to not¬†replicate¬†it.

  • Two dimensional arrays. And how tricky and paradoxically simple they are.
  • Make sure your idea is a good and doable idea before you start.
  • If where you’re going doesn’t lead anywhere, notice it quickly and start turning in the right direction.
  • Get all needed work done (homework, job work, etc.) BEFORE Ludum Dare starts.
  • But hey, if those are more important, it’s not the end of the world to miss out on a LD.
  • If you plan on making a three dimensional game with physics, make sure you know how basic physics work first.
  • Actually, if you want to make a 3D game, ask yourself why it has to be 3D. Only if that’s a good enough reason, continue.
  • Python is a great language, but it’s very bad at memory management.
  • Have a thorough understanding of your tools before you use them.
  • Fractals are cool and can be used to generate¬†procedurally-generated landscapes and such. (In conjunction with 2D arrays, of course)
  • Make it fun first. Always think about what’s fun. Think about what you find fun and why you find it fun. I think I say this every time I write this post.

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