Progress Report

April 26th, 2014 6:49 pm

Work has been going pretty well! (On my first Ludum Dare ever…) Haven’t had as much time to work on this project as I’d like, but things are coming together.

I still have a *lot* of stuff I’d like to implement, so now the concern is just time (and art ability). I also have many aspects of my core game mechanic that I’m in the process of creating.

My plan now is to finish as many of the core game mechanics as I can, do another art pass to clean up some animations / pixel art, and then add my “reach goal” mechanics.

 

Here’s to hoping I can pull off a fraction of that in the next couple hours… 😀

 

BTW, the title I”m going for is “You Must Break Things. ” just to give you an idea of what vision I have for the core gameplay.


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